![]() ![]() One of the most useful features of Cinema 4D is its versatility. You can also create your own custom layouts easily Using different layouts for specific tasks, such as sculpting in Cinema 4D studio, quickly speeds up your workflow. This makes Cinema 4D one the most powerful and straightforward 3D programmes to keep yourself organised. You can further augment the object list by adding them to layers, which can batch control object visibility, if they can be selected and hide them from the object list altogether. This is particularly useful if your working with sweep or lathe objects as it can give you quick access to your creation splines. If you're working with parametric objects and modifiers you can toggle the ‘tick’ button to switch them off and on. You can also control visibility of objects, either to have them visible only in edit view or have them render only. You can use Nulls (which are objects which only exist as placeholders) to group a range of objects and animate them from the null's pivot point rather than the object’s own pivot point. While great for keeping things organised, it can also be a great boon for animating. The object list works with a parent-child relationship, which means that any object placed into another will inherit the properties of the parent. Understanding and keeping the the object list in Cinema 4D is the key to keeping your files nice and tidy, and it also unlocks a lot of the fundamental power of Cinema 4D. Even complex animation devices such as this character rig are dependant on the basic parenting concepts in the Cinema 4D object list ![]()
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